Resources

An in-progress list of concepts, tools and resources for simplifying experiences.


Problem statement

Sketch of piece of paper with a problem statement on it

A concise explanation of the real problem to be solved and the desired outcome. Problem statements set the boundaries to focus discovery activities and the search for solutions.


Stakeholder mapping

Sketch of a range of stick person stakeholder groups

An approach for figuring out the different groups of people who will be involved or impacted by the piece of work you are doing to inform how and when you will engage with them throughout your project.


Stakeholder workshops

Sketch of stick people running a workshop

Facilitated sessions focused on a specific task (such as identifying the key steps in the customer journey or eliciting subject-matter expertise) to build context, empathy and understanding of the problem-to-be-solved.


Interviews

Sketch of a stick person conducting a user research interview

Semi-structured interviews held with stakeholders or people who represent the target audience. Used to build understanding of their needs and develop empathy with the way they see and live in the world.


Focus groups

Sketch of some stick people in a focus group.

Facilitated discussions held amongst groups of people representative of your target audience to explore their aspirations, motivations, perceptions and views around a subject area to help build empathy and understanding.


User shadowing

Sketch of a stick person observing another stick person while they are carrying out their job

Accompanying users over a period of time to observe them in their own day-to-day environments to see how they carry out their tasks or interact with a product or service.


Service safari

Sketch of a mortgage application process that a designer would take part in to experience how it works.

Where team members use the existing service and immerse themselves in the experience to understand and build empathy with users.


Jobs to be done (JTBD)

Sketch showing the three different parts of JTBD. These are the situation, the motivation and the expected outcome.

Also known as ‘Customer Jobs’, JTBD describe the outcomes that users want to reach. To achieve their outcome, a users will have specific tasks or ‘jobs’ and they will often make use of products or services to help them complete them.


Usability testing

Sketch showing a stick person getting frustrated with the usability issues on a website

Testing carried out with users to identify barriers and issues that prevent them from easily completing their journey through a product or service.


Personas

Sketch showing a mocked up persona

Used to describe your target audience (normally in terms of demographic details such as age, gender, location, occupation, etc), so that teams can begin to relate to the people they are building a service for.


Customer lifecycle mapping

Sketch showing the customer lifecycle.

A way of showing the different points where a customer will engage, use and eventually churn from the products and services you offer.


Surveys and questionnaires

Sketch of a questionnaire

A relatively quick way to capture feedback and insights about your target users.


Data analysis

Sketch of data dashboard

Querying and modelling data (including web analytics, CRM, procured third party data, market research) to gain insights and improve decision making.


Customer journey map

Sketch of a customer journey map

A way to visualise the entire journey your customers or users will go through to reach their desired outcomes. Using a customer journey map enables you to see where your product or service fits into the overall journey to ensure a smooth connection. A journey map can also be used to identify problem areas that are impacting the user experience.


UX storyboards

Sketch of a UX storyboard

Storyboards enable you to visually explore the experience user’s go through to achieve a goal by illustrating both on-screen and off-screen activities in a given scenario. The visual nature of storyboards also makes them very useful for communicating context and building empathy among stakeholders.


User flows


Use cases


User stories


User story mapping


User scenarios


User archetypes

Used to describe the behaviours of your target audience, so that teams can understand their motivations, needs and pain-points.


Service blueprint

A way to visualise the key components (people, processes, products and props) and the connections between those components that enable the delivery of a service.


Competitor analysis

A view of the direct and in-direct products, services and alternatives that your service will be competing with.

PESTLE analysis

A summary of the key political, economic, social, technological, legal and environmental factors impacting your users and your organisation.

Business capability analysis

Mapping out the things that the organisation is capable of doing through its people, processes, locations, specialist knowledge, tools and technologies.

Value stream assessment

Mapping out the steps that an organisation takes to bring a service from its beginning through to delivery to the user.

Channel assessment

Understanding the best ways for your target audience to access the service.

Financial analysis

Using financial data to assess historical and projected profitability, cash flows and risk, to inform decision making.

Value proposition

Business model design

A methodology for understanding if and how the value proposition of the service can be scaled up and delivered as a profitable business.

Organisational design

Defining the structure, people policies and ways of working of an organisation to best deliver on goals and strategy.

Business process mapping

Building a picture of how an organisation operates and finding insights into how a current way of working can be improved.

Positioning

Defining how the service will be positioned in the market in terms of target audience, price and direct / indirect competition.

Branding

Closely related to positioning, but important for defining whether the service will have an identity of its own and how it will relate to the identity of the organisation delivering it.

Moodboards

Ideation

A creative process for developing ideas, concepts and solutions to well-understood problems.

Hypothesis design

Intentionally forming assumptions based on insights you have gathered that can be experimented on.

Task analysis

Asset mapping

https://www.nngroup.com/articles/asset-mapping/

Content Audit

Taxonomies

Site map

Card sorting

Sketching

Wireframes

Prototypes

Heuristic analysis

Usability testing

Accessibility testing

Pattern libraries

Design systems

Key performance indicators

Performance analysis

A/B testing

Eyetracking

Heatmaps

Product roadmap

Prioritisation framework

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